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Friday, 10 July 2009 10:35 |
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- Live transfer of objects/players between area servers (no loading screens).
- No sharding, one coherent world.
- Grid-based area severs.
- Modular design through libraries.
- Hot code swapping, code can be compiled/recompiled and installed during runtime (Includes EVERY piece of code, even the code that upgrades the code).
- True load balancing. One area server can run on server computers in the cluster. There is also a simple load balancer that monitors the load of each server and migrates object from the loaded to the least loaded servers. The migration is done live without the objects/players noticing they have been moved.
- Proven to support 20,000 concurrent players in one area server.
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Last Updated on Friday, 21 January 2011 11:15 |